I've always found it constricting that every Mage tradition and even convention is using the same OoH-derived magickal system to define its mystic/enlightened.
I'm trying to give a unique twist to each magical faction - I hope this isn't heresy; I'll start with one that isn't covered in Mage: the Ascension.
This post is dedicated to Daoist elemental magic. (The post about the large ethnic Chinese minority in the citystate, whose mystics all happen to be Daoist sorcerers is in the pipeline.)
Disclaimer #1: I have no real knowledge of Daoist cosmology, but find it fascinating and many-faceted. I hope readers who actually know about Chinese elemental mysticism will forgive me.
Disclaimer #2: This is the first back-of-the-envelope iteration of something that may turn out not to be feasible.

Key to the diagram
The 3 cycles
Child cycle
- Earth contains metal; ore can be smelted into metals.
- Water condenses (is created) on Metal.
- Water nourishes trees.
- Wood fuels fire.
- Fire leaves ash behind, which is a form of earth.
Mother cycle
- Metal tools move earth.
- Earth covers/extinguishes fire.
- Fire consumes wood.
- Wood floats on water.
- Water corrodes metal.
Father cycle
- Water extinguishes fire.
- Fire melts metal.
- Metal (tools) can cut wood.
- Trees cover and bind earth with their roots.
Element domains
Direction
Water | North |
---|---|
Wood | East |
Fire | South |
Earth | Middle |
Metal | West |
Taste
Water | salty |
---|---|
Wood | sour |
Fire | bitter |
Earth | sweet |
Metal | astringent or umami |
Emotion
Water | fear |
---|---|
Wood | anger |
Fire | joy |
Earth | love |
Metal | grief |
Organs
Water | kidney, bladder |
---|---|
Wood | liver, gall bladder |
Fire | heart, small intestine |
Earth | stomach, spleen |
Metal | large intestine, lungs |
Sense
Water | hearing |
---|---|
Wood | sight |
Fire | speech |
Earth | taste |
Metal | smell |
Chi
Chi is the odd one out, the sixth "element" in a five-element cosmology. I wanted to twist it into the same framework as the rest though, giving it a hint of quintessence (the driver of all the other elements, so to speak).- electricity,
- sex,
- jealousy and envy,
- revenge,
- money
Element mastery
⚫ |
|
---|---|
⚫⚫ |
|
⚫⚫⚫ |
|
⚫⚫⚫⚫ |
|
⚫⚫⚫⚫⚫ |
|
Focus
Paradigm
Practice
- diet (a balance between the foods associated with the given element and those associated with its control element (the father cycle));
- clothing (a balance between the color associated with the element, and avoiding the color associated with its father element);
- mood control
- exercise and sleep (deprivation)
- self-medication (in line with traditional Chinese medicine, to enhance or suppress the activity of the organs in the child-father cycle)
The idea is a sort of paladin character, who literally owes their magic powers to their religion (which is, arguably what M:tAs is all about in the first place) - the less pious and religious they are, the less they are able to practice magic.
This could take the form of the character partially or fully losing their powers for a set time, until they repair the imbalance caused by their straying off the right path, or, in cases of grave religious offences, until they have successfully completed a quest.
GMs and players can really go crazy with all the ways the elements in the three cycles can be in and out of balance, but perhaps such a character concept takes away too much player agency. My recommendation is to have such highly regimented characters limited to NPCs.
Instruments
- calligraphy to make Fu talismans (writing your "spells" on a piece of parchment, and then destroying (or wearing them, or consuming them, or affixing them to birds' feet, etc.) the piece of paper to trigger the magical effect) - according to Daoist thought, such talismans confer power by having a counterpart in Heaven, and serve to identify and 'authenticate' their bearer;
- metallurgy/arts and crafts to make coin charms (this would work the same way as the parchment instrument above, but YMMV);
- telling/writing down witty parables (while Journey to the West is decidedly anti-Taoist, it could also work as inspiration here),
- mantra-repetition or meditation;
- qigong;
- rituals and ceremonies.
A note on Paradox
Daoist mages do not tend to move about outside the quite spacious Budapest Chinatown, partly because there is no need for them to venture out into a hostile environment when they've got everything they would need at hand, but also because their magic is less prone to Paradox within their own community.
The lifestyle limitation discussed in the Practice section above could replace Paradox as a mechanical limitation for these mages - another reason to limit Daoist wizards to NPCs.
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